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A gamedev experiment (2D platform game)
Juan J. Martinez
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Entities.hs
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Author
2023-03-01
Untangle state changes into actions
Juan J. Martinez
2023-03-01
Scroll using SDL's viewport
Juan J. Martinez
2023-02-26
Set the frame to 0
Juan J. Martinez
2023-02-26
Revisited the game over sequence
Juan J. Martinez
2023-02-25
Use void
Juan J. Martinez
2023-02-24
Cleaned passing the collision detection function to the entities
Juan J. Martinez
2023-02-21
New Robot enemy.
Juan J. Martinez
2023-02-20
Split entities in modules.
Juan J. Martinez
2023-02-19
Make enemies wiggle when the unfreeze
Juan J. Martinez
2023-02-19
A bit cleaner
Juan J. Martinez
2023-02-18
Longer delay
Juan J. Martinez
2023-02-18
Slimes hit enemies
Juan J. Martinez
2023-02-18
Slightly more readable
Juan J. Martinez
2023-02-17
Added fixed pattern enemy (slimes)
Juan J. Martinez
2023-02-16
Adjusted map collision
Juan J. Martinez
2023-02-15
Game state, HUD, ... WIP
Juan J. Martinez
2023-02-14
Refined collision detection player vs entity
Juan J. Martinez
2023-02-14
Adjusted collision, draw player last
Juan J. Martinez
2023-02-13
Experiment with entity vs player collision
Juan J. Martinez
2023-02-13
Refined collision
Juan J. Martinez
2023-02-13
Pickups WIP
Juan J. Martinez
2023-02-10
Moved the entity spawn to Entity module
Juan J. Martinez
2023-02-09
Spawn objects
Juan J. Martinez
2023-02-08
Use NoFieldSelectors
Juan J. Martinez
2023-02-07
No need to apply gravity, only pretend we fall through the platform
Juan J. Martinez
2023-02-07
Using OverloadedRecordDot
Juan J. Martinez
2023-02-07
Implemented "Coyote time" to make jumping easier
Juan J. Martinez
2023-02-06
Wrap entities operations on a type
Juan J. Martinez
2023-02-05
Swpan new entities
Juan J. Martinez
2023-02-05
Gravity adjustments
Juan J. Martinez
2023-02-05
Keep the jumping frame when hitting the floor
Juan J. Martinez
2023-02-05
Simplified (jump is needed)
Juan J. Martinez
2023-02-04
Go down platforms with A + down
Juan J. Martinez
2023-02-04
Initial import
Juan J. Martinez