Age | Commit message (Expand) | Author |
---|---|---|
2023-02-19 | A bit cleaner | Juan J. Martinez |
2023-02-18 | Longer delay | Juan J. Martinez |
2023-02-18 | Slimes hit enemies | Juan J. Martinez |
2023-02-18 | Slightly more readable | Juan J. Martinez |
2023-02-17 | Added fixed pattern enemy (slimes) | Juan J. Martinez |
2023-02-16 | Adjusted map collision | Juan J. Martinez |
2023-02-15 | Game state, HUD, ... WIP | Juan J. Martinez |
2023-02-14 | Refined collision detection player vs entity | Juan J. Martinez |
2023-02-14 | Adjusted collision, draw player last | Juan J. Martinez |
2023-02-13 | Experiment with entity vs player collision | Juan J. Martinez |
2023-02-13 | Refined collision | Juan J. Martinez |
2023-02-13 | Pickups WIP | Juan J. Martinez |
2023-02-10 | Moved the entity spawn to Entity module | Juan J. Martinez |
2023-02-09 | Spawn objects | Juan J. Martinez |
2023-02-08 | Use NoFieldSelectors | Juan J. Martinez |
2023-02-07 | No need to apply gravity, only pretend we fall through the platform | Juan J. Martinez |
2023-02-07 | Using OverloadedRecordDot | Juan J. Martinez |
2023-02-07 | Implemented "Coyote time" to make jumping easier | Juan J. Martinez |
2023-02-06 | Wrap entities operations on a type | Juan J. Martinez |
2023-02-05 | Swpan new entities | Juan J. Martinez |
2023-02-05 | Gravity adjustments | Juan J. Martinez |
2023-02-05 | Keep the jumping frame when hitting the floor | Juan J. Martinez |
2023-02-05 | Simplified (jump is needed) | Juan J. Martinez |
2023-02-04 | Go down platforms with A + down | Juan J. Martinez |
2023-02-04 | Initial import | Juan J. Martinez |