Age | Commit message (Expand) | Author |
---|---|---|
2023-04-25 | The comment was wrong | Juan J. Martinez |
2023-04-25 | Added "tracker" enemy | Juan J. Martinez |
2023-04-19 | Added "runner" enemy | Juan J. Martinez |
2023-04-19 | Simplified frame update | Juan J. Martinez |
2023-04-17 | Added new shooter enemy | Juan J. Martinez |
2023-04-16 | Documented the notification module | Juan J. Martinez |
2023-04-16 | A bit more functional | Juan J. Martinez |
2023-04-16 | Removed unnecessary $ | Juan J. Martinez |
2023-04-15 | Make the solid frame partially transparent | Juan J. Martinez |
2023-04-15 | "Toaster" notifications | Juan J. Martinez |
2023-04-14 | Load the map list from a JSON file | Juan J. Martinez |
2023-03-26 | Support entities facing left | Juan J. Martinez |
2023-03-21 | Introduce a set property | Juan J. Martinez |
2023-03-21 | Player transition into the stage | Juan J. Martinez |
2023-03-11 | Exit transition | Juan J. Martinez |
2023-03-11 | Tidy up, state functions to state module | Juan J. Martinez |
2023-03-11 | Add the exit it is drawn before any other entity | Juan J. Martinez |
2023-03-10 | Change stage | Juan J. Martinez |
2023-03-09 | Exit placement on the last battery | Juan J. Martinez |
2023-03-09 | Exit stage WIP | Juan J. Martinez |
2023-03-09 | Use ALT + Enter to toggle fullscreen | Juan J. Martinez |
2023-03-04 | Fix: controller device added uses joystick index | Juan J. Martinez |
2023-03-04 | Fix rendering for vertical scroll | Juan J. Martinez |
2023-03-03 | Better Gamepad support handling connection/disconnection | Juan J. Martinez |
2023-03-02 | Even less IORef | Juan J. Martinez |
2023-03-02 | Clarified comments | Juan J. Martinez |
2023-03-01 | Untangle state changes into actions | Juan J. Martinez |
2023-03-01 | Pass an optional offset to the viewport | Juan J. Martinez |
2023-03-01 | Added a FIXME | Juan J. Martinez |
2023-03-01 | Scroll using SDL's viewport | Juan J. Martinez |
2023-02-26 | Set the frame to 0 | Juan J. Martinez |
2023-02-26 | Draw the HUB on the top of the screen | Juan J. Martinez |
2023-02-26 | Revisited the game over sequence | Juan J. Martinez |
2023-02-25 | Use void | Juan J. Martinez |
2023-02-25 | Game over sequence WIP | Juan J. Martinez |
2023-02-24 | Cleaned passing the collision detection function to the entities | Juan J. Martinez |
2023-02-23 | Bitmap font | Juan J. Martinez |
2023-02-21 | New Robot enemy. | Juan J. Martinez |
2023-02-20 | Useless comment is useless | Juan J. Martinez |
2023-02-20 | Split entities in modules. | Juan J. Martinez |
2023-02-19 | Make enemies wiggle when the unfreeze | Juan J. Martinez |
2023-02-19 | A bit cleaner | Juan J. Martinez |
2023-02-18 | Longer delay | Juan J. Martinez |
2023-02-18 | Slimes hit enemies | Juan J. Martinez |
2023-02-18 | Slightly more readable | Juan J. Martinez |
2023-02-17 | Added fixed pattern enemy (slimes) | Juan J. Martinez |
2023-02-16 | Adjusted map collision | Juan J. Martinez |
2023-02-16 | Added lives to the HUD | Juan J. Martinez |
2023-02-15 | Game state, HUD, ... WIP | Juan J. Martinez |
2023-02-14 | Refined collision detection player vs entity | Juan J. Martinez |