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2023-02-16Adjusted map collisionJuan J. Martinez
2023-02-16Added lives to the HUDJuan J. Martinez
2023-02-15Game state, HUD, ... WIPJuan J. Martinez
Exploring ideas.
2023-02-14Refined collision detection player vs entityJuan J. Martinez
2023-02-14Adjusted collision, draw player lastJuan J. Martinez
2023-02-13Experiment with entity vs player collisionJuan J. Martinez
2023-02-13Refined collisionJuan J. Martinez
2023-02-13Pickups WIPJuan J. Martinez
TODO: collision
2023-02-10Moved the entity spawn to Entity moduleJuan J. Martinez
2023-02-09Make entities in the map moduleJuan J. Martinez
This needs to be reviewed.
2023-02-09Spawn objectsJuan J. Martinez
For now only the Player.
2023-02-09Better messageJuan J. Martinez
2023-02-09Object layer support for map entitiesJuan J. Martinez
2023-02-08Use NoFieldSelectorsJuan J. Martinez
2023-02-07Avoid repeat for buttons a, b and menuJuan J. Martinez
2023-02-07No need to apply gravity, only pretend we fall through the platformJuan J. Martinez
2023-02-07Using OverloadedRecordDotJuan J. Martinez
2023-02-07Implemented "Coyote time" to make jumping easierJuan J. Martinez
2023-02-06Wrap entities operations on a typeJuan J. Martinez
2023-02-05Swpan new entitiesJuan J. Martinez
- Each entity can generate a list of "spawns" (add a new entity) - Added a "dust" effect to the jump WIP TODO: probably wrap the entity list in a type so we don't need to pass the spritesheet to the update function.
2023-02-05Gravity adjustmentsJuan J. Martinez
2023-02-05Keep the jumping frame when hitting the floorJuan J. Martinez
2023-02-05Basic gamepad supportJuan J. Martinez
2023-02-05Simplified (jump is needed)Juan J. Martinez
2023-02-04Go down platforms with A + downJuan J. Martinez
2023-02-04Initial importJuan J. Martinez