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authorJuan J. Martinez <jjm@usebox.net>2024-05-27 19:13:02 +0100
committerJuan J. Martinez <jjm@usebox.net>2024-05-27 19:13:02 +0100
commit420ac2c8f2307ddcbe551972544bbe11f05ee7ff (patch)
tree70748bd36a378f3a44ccb720e2776030eac956f2 /game/src/game.h
parent0b3ba3e708899145296e3b6c1496ff87efe6a6c7 (diff)
downloadubox-msx-lib-420ac2c8f2307ddcbe551972544bbe11f05ee7ff.tar.gz
ubox-msx-lib-420ac2c8f2307ddcbe551972544bbe11f05ee7ff.zip
Avoid function declarator with no prototype errors
This is for SDCC 4.4.0 at least.
Diffstat (limited to 'game/src/game.h')
-rw-r--r--game/src/game.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/game/src/game.h b/game/src/game.h
index 5f5d603..1354522 100644
--- a/game/src/game.h
+++ b/game/src/game.h
@@ -80,16 +80,16 @@ struct entity
uint8_t flags;
uint8_t delay;
uint8_t frame;
- void (*update)();
+ void (*update)(void);
};
-void run_game();
+void run_game(void);
-void update_player();
-void update_enemy();
+void update_player(void);
+void update_enemy(void);
-void draw_map();
-void draw_hud();
+void draw_map(void);
+void draw_hud(void);
void erase_battery(uint8_t x, uint8_t y);