Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-08-02 | Fix the name to be accurate | Juan J. Martinez | |
2023-05-28 | Fix timing when jumping up in some cases | Juan J. Martinez | |
2023-05-23 | Deadly blocks kill the player | Juan J. Martinez | |
Implemented "auto-checkpoints" based on where the player lands after a jump. | |||
2023-05-23 | Add deadly tiles in the blocked layer | Juan J. Martinez | |
Currently supported by enemies. | |||
2023-04-25 | The comment was wrong | Juan J. Martinez | |
It is actually used by any entity that can "jump" (or uses applyGravity). | |||
2023-04-25 | Added "tracker" enemy | Juan J. Martinez | |
2023-04-19 | Added "runner" enemy | Juan J. Martinez | |
2023-04-19 | Simplified frame update | Juan J. Martinez | |
When the entity hits the player we don't really need to update the frame. | |||
2023-04-17 | Added new shooter enemy | Juan J. Martinez | |
2023-03-26 | Support entities facing left | Juan J. Martinez | |
Perhaps it would be better to support "custom properties" in tiled, but this is OK for now. | |||
2023-03-21 | Introduce a set property | Juan J. Martinez | |
Stopped abusing the direction property! | |||
2023-03-21 | Player transition into the stage | Juan J. Martinez | |
2023-03-11 | Exit transition | Juan J. Martinez | |
2023-03-10 | Change stage | Juan J. Martinez | |
2023-03-09 | Exit placement on the last battery | Juan J. Martinez | |
2023-03-09 | Exit stage WIP | Juan J. Martinez | |
2023-03-02 | Even less IORef | Juan J. Martinez | |
Also reviewed comments and made the action to add effects more general. | |||
2023-03-01 | Untangle state changes into actions | Juan J. Martinez | |
WIP: still unclear if we really need the IORefs! | |||
2023-02-26 | Revisited the game over sequence | Juan J. Martinez | |
2023-02-25 | Game over sequence WIP | Juan J. Martinez | |
2023-02-24 | Cleaned passing the collision detection function to the entities | Juan J. Martinez | |
2023-02-21 | New Robot enemy. | Juan J. Martinez | |
2023-02-20 | Useless comment is useless | Juan J. Martinez | |
2023-02-20 | Split entities in modules. | Juan J. Martinez | |