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path: root/src/Game/Entities
AgeCommit message (Collapse)Author
2024-05-17formattingHEADmainJuan J. Martinez
2023-08-02Fix the name to be accurateJuan J. Martinez
2023-05-28Fix timing when jumping up in some casesJuan J. Martinez
2023-05-23Deadly blocks kill the playerJuan J. Martinez
Implemented "auto-checkpoints" based on where the player lands after a jump.
2023-05-23Add deadly tiles in the blocked layerJuan J. Martinez
Currently supported by enemies.
2023-04-25The comment was wrongJuan J. Martinez
It is actually used by any entity that can "jump" (or uses applyGravity).
2023-04-25Added "tracker" enemyJuan J. Martinez
2023-04-19Added "runner" enemyJuan J. Martinez
2023-04-19Simplified frame updateJuan J. Martinez
When the entity hits the player we don't really need to update the frame.
2023-04-17Added new shooter enemyJuan J. Martinez
2023-03-26Support entities facing leftJuan J. Martinez
Perhaps it would be better to support "custom properties" in tiled, but this is OK for now.
2023-03-21Introduce a set propertyJuan J. Martinez
Stopped abusing the direction property!
2023-03-21Player transition into the stageJuan J. Martinez
2023-03-11Exit transitionJuan J. Martinez
2023-03-10Change stageJuan J. Martinez
2023-03-09Exit placement on the last batteryJuan J. Martinez
2023-03-09Exit stage WIPJuan J. Martinez
2023-03-02Even less IORefJuan J. Martinez
Also reviewed comments and made the action to add effects more general.
2023-03-01Untangle state changes into actionsJuan J. Martinez
WIP: still unclear if we really need the IORefs!
2023-02-26Revisited the game over sequenceJuan J. Martinez
2023-02-25Game over sequence WIPJuan J. Martinez
2023-02-24Cleaned passing the collision detection function to the entitiesJuan J. Martinez
2023-02-21New Robot enemy.Juan J. Martinez
2023-02-20Useless comment is uselessJuan J. Martinez
2023-02-20Split entities in modules.Juan J. Martinez