Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-21 | Player transition into the stage | Juan J. Martinez | |
2023-03-11 | Exit transition | Juan J. Martinez | |
2023-03-11 | Tidy up, state functions to state module | Juan J. Martinez | |
2023-03-11 | Add the exit it is drawn before any other entity | Juan J. Martinez | |
2023-03-10 | Change stage | Juan J. Martinez | |
2023-03-09 | Exit placement on the last battery | Juan J. Martinez | |
2023-03-09 | Exit stage WIP | Juan J. Martinez | |
2023-03-09 | Use ALT + Enter to toggle fullscreen | Juan J. Martinez | |
2023-03-04 | Fix: controller device added uses joystick index | Juan J. Martinez | |
While the other events rely on joystick's instance ID. | |||
2023-03-04 | Fix rendering for vertical scroll | Juan J. Martinez | |
There's still the issue of not doing clipping on the top of the screen. | |||
2023-03-04 | Show key or button depending on the controls | Juan J. Martinez | |
2023-03-03 | Better Gamepad support handling connection/disconnection | Juan J. Martinez | |
2023-03-03 | Simple game over menu | Juan J. Martinez | |
2023-03-02 | Even less IORef | Juan J. Martinez | |
Also reviewed comments and made the action to add effects more general. | |||
2023-03-02 | Clarified comments | Juan J. Martinez | |
2023-03-01 | Untangle state changes into actions | Juan J. Martinez | |
WIP: still unclear if we really need the IORefs! | |||
2023-03-01 | Removed another unncessary IORef | Juan J. Martinez | |
2023-03-01 | Removed unnecessary IORef | Juan J. Martinez | |
2023-03-01 | Dropped ReaderT as is not really needed | Juan J. Martinez | |
2023-03-01 | Pass an optional offset to the viewport | Juan J. Martinez | |
2023-03-01 | Added a FIXME | Juan J. Martinez | |
2023-03-01 | Better comments | Juan J. Martinez | |
2023-03-01 | Scroll using SDL's viewport | Juan J. Martinez | |
Horizontal needs testing. | |||
2023-02-26 | Set the frame to 0 | Juan J. Martinez | |
The "Dying" set has only one frame. | |||
2023-02-26 | Draw the HUB on the top of the screen | Juan J. Martinez | |
2023-02-26 | Revisited the game over sequence | Juan J. Martinez | |
2023-02-25 | Use void | Juan J. Martinez | |
2023-02-25 | Keep the hud in the game over screen | Juan J. Martinez | |
2023-02-25 | Game over sequence WIP | Juan J. Martinez | |
2023-02-24 | Cleaned passing the collision detection function to the entities | Juan J. Martinez | |
2023-02-24 | Removed test | Juan J. Martinez | |
2023-02-23 | Bitmap font | Juan J. Martinez | |
2023-02-21 | New Robot enemy. | Juan J. Martinez | |
2023-02-20 | Useless comment is useless | Juan J. Martinez | |
2023-02-20 | Split entities in modules. | Juan J. Martinez | |
2023-02-19 | Make enemies wiggle when the unfreeze | Juan J. Martinez | |
2023-02-19 | A bit cleaner | Juan J. Martinez | |
2023-02-18 | Longer delay | Juan J. Martinez | |
2023-02-18 | Slimes hit enemies | Juan J. Martinez | |
2023-02-18 | Slightly more readable | Juan J. Martinez | |
2023-02-17 | Added fixed pattern enemy (slimes) | Juan J. Martinez | |
2023-02-16 | Adjusted map collision | Juan J. Martinez | |
2023-02-16 | Added lives to the HUD | Juan J. Martinez | |
2023-02-15 | Game state, HUD, ... WIP | Juan J. Martinez | |
Exploring ideas. | |||
2023-02-14 | Refined collision detection player vs entity | Juan J. Martinez | |
2023-02-14 | Adjusted collision, draw player last | Juan J. Martinez | |
2023-02-13 | Experiment with entity vs player collision | Juan J. Martinez | |
2023-02-13 | Refined collision | Juan J. Martinez | |
2023-02-13 | Pickups WIP | Juan J. Martinez | |
TODO: collision | |||
2023-02-10 | Moved the entity spawn to Entity module | Juan J. Martinez | |