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A gamedev experiment (2D platform game)
Juan J. Martinez
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2023-02-19
Make enemies wiggle when the unfreeze
Juan J. Martinez
2023-02-19
A bit cleaner
Juan J. Martinez
2023-02-18
Longer delay
Juan J. Martinez
2023-02-18
Slimes hit enemies
Juan J. Martinez
2023-02-18
Slightly more readable
Juan J. Martinez
2023-02-17
Added fixed pattern enemy (slimes)
Juan J. Martinez
2023-02-16
Adjusted map collision
Juan J. Martinez
2023-02-16
Added lives to the HUD
Juan J. Martinez
2023-02-15
Game state, HUD, ... WIP
Juan J. Martinez
2023-02-14
Refined collision detection player vs entity
Juan J. Martinez
2023-02-14
Adjusted collision, draw player last
Juan J. Martinez
2023-02-13
Experiment with entity vs player collision
Juan J. Martinez
2023-02-13
Refined collision
Juan J. Martinez
2023-02-13
Pickups WIP
Juan J. Martinez
2023-02-10
Moved the entity spawn to Entity module
Juan J. Martinez
2023-02-09
Make entities in the map module
Juan J. Martinez
2023-02-09
Spawn objects
Juan J. Martinez
2023-02-09
Better message
Juan J. Martinez
2023-02-09
Object layer support for map entities
Juan J. Martinez
2023-02-08
Use NoFieldSelectors
Juan J. Martinez
2023-02-07
Avoid repeat for buttons a, b and menu
Juan J. Martinez
2023-02-07
No need to apply gravity, only pretend we fall through the platform
Juan J. Martinez
2023-02-07
Using OverloadedRecordDot
Juan J. Martinez
2023-02-07
Implemented "Coyote time" to make jumping easier
Juan J. Martinez
2023-02-06
Wrap entities operations on a type
Juan J. Martinez
2023-02-05
Swpan new entities
Juan J. Martinez
2023-02-05
Gravity adjustments
Juan J. Martinez
2023-02-05
Keep the jumping frame when hitting the floor
Juan J. Martinez
2023-02-05
Basic gamepad support
Juan J. Martinez
2023-02-05
Simplified (jump is needed)
Juan J. Martinez
2023-02-04
Go down platforms with A + down
Juan J. Martinez
2023-02-04
Initial import
Juan J. Martinez