Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-22 | Write BCD numbers using the bitmap front | Juan J. Martinez | |
2023-05-22 | Ingore this | Juan J. Martinez | |
2023-05-22 | Format the comment | Juan J. Martinez | |
2023-05-22 | Use a bitmap font | Juan J. Martinez | |
2023-05-21 | Add .str directive | Juan J. Martinez | |
2023-05-21 | It is instructions run per frame | Juan J. Martinez | |
2023-05-20 | F9 to dump VM state to stderr | Juan J. Martinez | |
2023-05-20 | Make dump available | Juan J. Martinez | |
2023-05-20 | Allow overriding sdl2-config | Juan J. Martinez | |
2023-05-20 | Enforce game playe area limits | Juan J. Martinez | |
2023-05-18 | Formatting, project page | Juan J. Martinez | |
2023-05-12 | We can do 4MIPS fine! | Juan J. Martinez | |
2023-05-12 | Add player bullets | Juan J. Martinez | |
Also a changes in the entity system: - don't preserve the BG (always erase black) - skip unused entities - fix in the reserved size (and entity is 8 bytes) - allocate new entities | |||
2023-05-12 | Read immediate into imm | Juan J. Martinez | |
2023-05-12 | Check for overflow | Juan J. Martinez | |
2023-05-12 | Add .ds directive | Juan J. Martinez | |
2023-05-12 | Fix pixel | Juan J. Martinez | |
2023-05-12 | Update icon | Juan J. Martinez | |
2023-05-12 | This is a dependency | Juan J. Martinez | |
2023-05-12 | Add some comments | Juan J. Martinez | |
2023-05-12 | Menu WIP | Juan J. Martinez | |
2023-05-12 | Fix which opcodes have double lenght | Juan J. Martinez | |
2023-05-12 | Set player start address | Juan J. Martinez | |
Also differentiate bewteen initialising the program and the game. | |||
2023-05-12 | Describe labels and IDs | Juan J. Martinez | |
2023-05-12 | Use string hashes | Juan J. Martinez | |
2023-05-12 | Clean the game as well | Juan J. Martinez | |
2023-05-11 | Looks better in fullscreen | Juan J. Martinez | |
2023-05-11 | Add some randomness | Juan J. Martinez | |
2023-05-11 | Add starfield effect | Juan J. Martinez | |
2023-05-11 | Make address unsigned | Juan J. Martinez | |
Convert x, y coord to signed when we do the clipping. | |||
2023-05-11 | Remove whitespace | Juan J. Martinez | |
2023-05-11 | Equivalent code | Juan J. Martinez | |
2023-05-11 | Equivalent code | Juan J. Martinez | |
2023-05-11 | Fix dw immediate | Juan J. Martinez | |
2023-05-11 | Be specific | Juan J. Martinez | |
2023-05-10 | Do clipping in the blitter | Juan J. Martinez | |
2023-05-10 | Avoid magic number and fix in trasparent reading from VRAM | Juan J. Martinez | |
2023-05-10 | Add frame support, updated sprite | Juan J. Martinez | |
2023-05-10 | Add missing comment | Juan J. Martinez | |
2023-05-10 | Removed subroutine as it is more readable like this | Juan J. Martinez | |
2023-05-09 | Playground | Juan J. Martinez | |
Potential example game. | |||
2023-05-09 | Implement controller 1 (keyboard) | Juan J. Martinez | |
Exposed via port. | |||
2023-05-09 | More sensible check | Juan J. Martinez | |
2023-05-09 | Implelent proper defines | Juan J. Martinez | |
As oppossed to labels to arbitraty addresses. This also prepares the way to support calculated values. | |||
2023-05-09 | Support rendering a to texture, use ARGB everywhere | Juan J. Martinez | |
It was working anyway, but this seems more correct. | |||
2023-05-09 | Check for error | Juan J. Martinez | |
2023-05-09 | Explicit init | Juan J. Martinez | |
2023-05-09 | May not matter but make it non-transparent | Juan J. Martinez | |
2023-05-08 | Process all the events | Juan J. Martinez | |
2023-05-08 | Less locking, perhaps? | Juan J. Martinez | |