Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-25 | Add score to the HUD | Juan J. Martinez | |
- add points to the score - hiscore updates | |||
2023-05-23 | Fix typos (b increases if y overlfows) | Juan J. Martinez | |
2023-05-23 | Fox typo | Juan J. Martinez | |
2023-05-23 | Add cmpi, cmpd, ldi and ldd | Juan J. Martinez | |
2023-05-22 | Simplified | Juan J. Martinez | |
2023-05-22 | wlen wasn't needed | Juan J. Martinez | |
2023-05-22 | Fix line parsing | Juan J. Martinez | |
WIP: needs better error reporting | |||
2023-05-22 | Skip the closing quote | Juan J. Martinez | |
2023-05-22 | Added rotate tiles tool | Juan J. Martinez | |
2023-05-22 | Add hiscore, WIP HUD | Juan J. Martinez | |
2023-05-22 | Write BCD numbers using the bitmap front | Juan J. Martinez | |
2023-05-22 | Ingore this | Juan J. Martinez | |
2023-05-22 | Format the comment | Juan J. Martinez | |
2023-05-22 | Use a bitmap font | Juan J. Martinez | |
2023-05-21 | Add .str directive | Juan J. Martinez | |
2023-05-21 | It is instructions run per frame | Juan J. Martinez | |
2023-05-20 | F9 to dump VM state to stderr | Juan J. Martinez | |
2023-05-20 | Make dump available | Juan J. Martinez | |
2023-05-20 | Allow overriding sdl2-config | Juan J. Martinez | |
2023-05-20 | Enforce game playe area limits | Juan J. Martinez | |
2023-05-18 | Formatting, project page | Juan J. Martinez | |
2023-05-12 | We can do 4MIPS fine! | Juan J. Martinez | |
2023-05-12 | Add player bullets | Juan J. Martinez | |
Also a changes in the entity system: - don't preserve the BG (always erase black) - skip unused entities - fix in the reserved size (and entity is 8 bytes) - allocate new entities | |||
2023-05-12 | Read immediate into imm | Juan J. Martinez | |
2023-05-12 | Check for overflow | Juan J. Martinez | |
2023-05-12 | Add .ds directive | Juan J. Martinez | |
2023-05-12 | Fix pixel | Juan J. Martinez | |
2023-05-12 | Update icon | Juan J. Martinez | |
2023-05-12 | This is a dependency | Juan J. Martinez | |
2023-05-12 | Add some comments | Juan J. Martinez | |
2023-05-12 | Menu WIP | Juan J. Martinez | |
2023-05-12 | Fix which opcodes have double lenght | Juan J. Martinez | |
2023-05-12 | Set player start address | Juan J. Martinez | |
Also differentiate bewteen initialising the program and the game. | |||
2023-05-12 | Describe labels and IDs | Juan J. Martinez | |
2023-05-12 | Use string hashes | Juan J. Martinez | |
2023-05-12 | Clean the game as well | Juan J. Martinez | |
2023-05-11 | Looks better in fullscreen | Juan J. Martinez | |
2023-05-11 | Add some randomness | Juan J. Martinez | |
2023-05-11 | Add starfield effect | Juan J. Martinez | |
2023-05-11 | Make address unsigned | Juan J. Martinez | |
Convert x, y coord to signed when we do the clipping. | |||
2023-05-11 | Remove whitespace | Juan J. Martinez | |
2023-05-11 | Equivalent code | Juan J. Martinez | |
2023-05-11 | Equivalent code | Juan J. Martinez | |
2023-05-11 | Fix dw immediate | Juan J. Martinez | |
2023-05-11 | Be specific | Juan J. Martinez | |
2023-05-10 | Do clipping in the blitter | Juan J. Martinez | |
2023-05-10 | Avoid magic number and fix in trasparent reading from VRAM | Juan J. Martinez | |
2023-05-10 | Add frame support, updated sprite | Juan J. Martinez | |
2023-05-10 | Add missing comment | Juan J. Martinez | |
2023-05-10 | Removed subroutine as it is more readable like this | Juan J. Martinez | |