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AgeCommit message (Expand)Author
2023-03-26Support entities facing leftJuan J. Martinez
2023-03-21Introduce a set propertyJuan J. Martinez
2023-03-21Player transition into the stageJuan J. Martinez
2023-03-11Exit transitionJuan J. Martinez
2023-03-11Tidy up, state functions to state moduleJuan J. Martinez
2023-03-11Add the exit it is drawn before any other entityJuan J. Martinez
2023-03-10Change stageJuan J. Martinez
2023-03-09Exit placement on the last batteryJuan J. Martinez
2023-03-09Exit stage WIPJuan J. Martinez
2023-03-09Use ALT + Enter to toggle fullscreenJuan J. Martinez
2023-03-04Fix: controller device added uses joystick indexJuan J. Martinez
2023-03-04Fix rendering for vertical scrollJuan J. Martinez
2023-03-04Show key or button depending on the controlsJuan J. Martinez
2023-03-03Better Gamepad support handling connection/disconnectionJuan J. Martinez
2023-03-03Simple game over menuJuan J. Martinez
2023-03-02Even less IORefJuan J. Martinez
2023-03-02Clarified commentsJuan J. Martinez
2023-03-01Untangle state changes into actionsJuan J. Martinez
2023-03-01Removed another unncessary IORefJuan J. Martinez
2023-03-01Removed unnecessary IORefJuan J. Martinez
2023-03-01Dropped ReaderT as is not really neededJuan J. Martinez
2023-03-01Pass an optional offset to the viewportJuan J. Martinez
2023-03-01Added a FIXMEJuan J. Martinez
2023-03-01Better commentsJuan J. Martinez
2023-03-01Scroll using SDL's viewportJuan J. Martinez
2023-02-26Set the frame to 0Juan J. Martinez
2023-02-26Draw the HUB on the top of the screenJuan J. Martinez
2023-02-26Revisited the game over sequenceJuan J. Martinez
2023-02-25Use voidJuan J. Martinez
2023-02-25Keep the hud in the game over screenJuan J. Martinez
2023-02-25Game over sequence WIPJuan J. Martinez
2023-02-24Cleaned passing the collision detection function to the entitiesJuan J. Martinez
2023-02-24Removed testJuan J. Martinez
2023-02-23Bitmap fontJuan J. Martinez
2023-02-21New Robot enemy.Juan J. Martinez
2023-02-20Useless comment is uselessJuan J. Martinez
2023-02-20Split entities in modules.Juan J. Martinez
2023-02-19Make enemies wiggle when the unfreezeJuan J. Martinez
2023-02-19A bit cleanerJuan J. Martinez
2023-02-18Longer delayJuan J. Martinez
2023-02-18Slimes hit enemiesJuan J. Martinez
2023-02-18Slightly more readableJuan J. Martinez
2023-02-17Added fixed pattern enemy (slimes)Juan J. Martinez
2023-02-16Adjusted map collisionJuan J. Martinez
2023-02-16Added lives to the HUDJuan J. Martinez
2023-02-15Game state, HUD, ... WIPJuan J. Martinez
2023-02-14Refined collision detection player vs entityJuan J. Martinez
2023-02-14Adjusted collision, draw player lastJuan J. Martinez
2023-02-13Experiment with entity vs player collisionJuan J. Martinez
2023-02-13Refined collisionJuan J. Martinez